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Commit fe6cc19c authored by Per Lindgren's avatar Per Lindgren
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parallaxing

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...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
<tileset firstgid="1" name="tiles_packed" tilewidth="18" tileheight="18" tilecount="180" columns="20"> <tileset firstgid="1" name="tiles_packed" tilewidth="18" tileheight="18" tilecount="180" columns="20">
<image source="tiles_packed.png" trans="000000" width="360" height="162"/> <image source="tiles_packed.png" trans="000000" width="360" height="162"/>
</tileset> </tileset>
<layer id="4" name="sky" width="60" height="60"> <layer id="4" name="sky" width="60" height="60" offsetx="-0.666667" offsety="-1.33333" parallaxx="0.5">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39
</data> </data>
</layer> </layer>
<layer id="3" name="background" width="60" height="60"> <layer id="3" name="background" width="60" height="60">
......
...@@ -280,10 +280,10 @@ pub fn parallax( ...@@ -280,10 +280,10 @@ pub fn parallax(
let camera_x = camera_query.single().unwrap().translation.x; let camera_x = camera_query.single().unwrap().translation.x;
for (mut transform, layer) in layer_query.iter_mut() { for (mut transform, layer) in layer_query.iter_mut() {
match layer.settings.layer_id { match layer.settings.layer_id {
0 => transform.translation.x = camera_x / 2.0, 0 => transform.translation.x = camera_x / 8.0,
1 => {} 1 => {}
2 => {} 2 => {}
3 => transform.translation.x = camera_x * 0.5, 3 => transform.translation.x = -camera_x / 4.0,
_ => panic!("illegal layer id"), _ => panic!("illegal layer id"),
} }
} }
......
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