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Commit ad42dbb8 authored by Per Lindgren's avatar Per Lindgren
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...@@ -7,4 +7,9 @@ edition = "2018" ...@@ -7,4 +7,9 @@ edition = "2018"
[dependencies] [dependencies]
bevy = { version = "0.5.0", features = ["dynamic"] } bevy = { version = "0.5.0", features = ["dynamic"] }
bevy_ecs_tilemap = { git = "https://github.com/StarArawn/bevy_ecs_tilemap", version = "0.4.0", features = ["tiled_map"]}
rand = "0.8.4"
env_logger = "0.8"
log = "0.4"
# bevy = { version = "0.5.0" } # bevy = { version = "0.5.0" }
\ No newline at end of file
...@@ -6,14 +6,27 @@ A small example of sprite animation. Tested under linux (arch) and win10. ...@@ -6,14 +6,27 @@ A small example of sprite animation. Tested under linux (arch) and win10.
- Rust toolchain with nightly (for faster builds) - Rust toolchain with nightly (for faster builds)
Tested mainly under win10.
## Usage ## Usage
> cargo run --release > cargo run --release
## Key dependencies
- [bevy](https://www.bevy.com/)
- [bevy_esc_tilemap](https://github.com/StarArawn/bevy_ecs_tilemap)
## Assets ## Assets
- [bevy](https://www.bevy.com/)
- [Zombie sprite sheet](https://www.kenney.nl/assets/toon-characters-1) - [Zombie sprite sheet](https://www.kenney.nl/assets/toon-characters-1)
- [Tiles](https://kenney.nl/assets/pixel-platformer)
## Tools
Tile map created with [tiled](https://www.mapeditor.org/)
## Design
## License ## License
......
assets/tiles_packed.png

5.67 KiB

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.5" tiledversion="1.7.1" orientation="orthogonal" renderorder="right-down" width="60" height="60" tilewidth="18" tileheight="18" infinite="0" nextlayerid="5" nextobjectid="1">
<tileset firstgid="1" name="tiles_packed" tilewidth="18" tileheight="18" tilecount="180" columns="20">
<image source="tiles_packed.png" trans="000000" width="360" height="162"/>
</tileset>
<layer id="4" name="sky" width="60" height="60">
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</data>
</layer>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.5" tiledversion="1.7.1" name="tiles_packed" tilewidth="16" tileheight="16" tilecount="220" columns="22">
<image source="tiles_packed.png" trans="000000" width="360" height="162"/>
</tileset>
#![allow(unused)] #![allow(unused)]
use bevy::{core::FixedTimestep, prelude::*}; use bevy::{
core::FixedTimestep,
prelude::*,
render::{camera::Camera, texture::FilterMode},
};
use bevy_ecs_tilemap::{prelude::*, MapQuery};
use std::f32::consts::PI; use std::f32::consts::PI;
const PLAYER_SHEET: &str = "character_zombie_sheet.png"; const PLAYER_SHEET: &str = "character_zombie_sheet.png";
fn main() { fn main() {
env_logger::Builder::from_default_env()
.filter_level(log::LevelFilter::Info)
.init();
App::build() App::build()
.insert_resource(ClearColor(Color::rgb(0.04, 0.04, 0.04))) .insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0)))
.insert_resource(WindowDescriptor { .insert_resource(WindowDescriptor {
title: "My Little Zombie".to_string(), title: "My Little Zombie".to_string(),
width: 1920., width: 1920.,
...@@ -15,16 +24,38 @@ fn main() { ...@@ -15,16 +24,38 @@ fn main() {
// resizable: false, // resizable: false,
..Default::default() ..Default::default()
}) })
.add_plugins(DefaultPlugins)
.add_plugin(TilemapPlugin)
.add_plugin(TiledMapPlugin)
.add_startup_system(setup.system()) .add_startup_system(setup.system())
.add_system_set( .add_system_set(
SystemSet::new() SystemSet::new()
.with_run_criteria(FixedTimestep::step(1.0 / 60.0)) .with_run_criteria(FixedTimestep::step(1.0 / 60.0))
.with_system(player_movement.system()), .with_system(player_movement.system())
.with_system(camera.system())
.with_system(parallax.system()),
) )
.add_plugins(DefaultPlugins) .add_system(set_texture_filters_to_nearest.system())
.run(); .run();
} }
fn set_texture_filters_to_nearest(
mut texture_events: EventReader<AssetEvent<Texture>>,
mut textures: ResMut<Assets<Texture>>,
) {
// quick and dirty, run this for all textures anytime a texture is created.
for event in texture_events.iter() {
match event {
AssetEvent::Created { handle } => {
if let Some(mut texture) = textures.get_mut(handle) {
texture.sampler.min_filter = FilterMode::Nearest;
}
}
_ => (),
}
}
}
fn setup( fn setup(
mut commands: Commands, mut commands: Commands,
asset_server: Res<AssetServer>, asset_server: Res<AssetServer>,
...@@ -34,8 +65,24 @@ fn setup( ...@@ -34,8 +65,24 @@ fn setup(
) { ) {
let mut window = windows.get_primary_mut().unwrap(); let mut window = windows.get_primary_mut().unwrap();
commands.spawn_bundle(OrthographicCameraBundle::new_2d()); commands.spawn_bundle(OrthographicCameraBundle::new_2d());
let bottom = -window.height() / 2.0; let bottom = -window.height() / 2.0;
// load the tile map
let handle: Handle<TiledMap> = asset_server.load("tmap.tmx");
let map_entity = commands.spawn().id();
commands.entity(map_entity).insert_bundle(TiledMapBundle {
tiled_map: handle,
map: Map::new(0u16, map_entity),
transform: Transform {
translation: Vec3::new(0., bottom, 1.0),
scale: Vec3::new(4.0, 4.0, 1.0),
..Default::default()
},
..Default::default()
});
let texture_handle = asset_server.load(PLAYER_SHEET); let texture_handle = asset_server.load(PLAYER_SHEET);
let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(96.0, 128.0), 9, 5); let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(96.0, 128.0), 9, 5);
let atlas_handle = texture_atlases.add(texture_atlas); let atlas_handle = texture_atlases.add(texture_atlas);
...@@ -174,3 +221,60 @@ fn player_movement( ...@@ -174,3 +221,60 @@ fn player_movement(
transform.translation.x += dir; transform.translation.x += dir;
} }
} }
// A simple camera system for moving and zooming the camera.
pub fn camera(
time: Res<Time>,
keyboard_input: Res<Input<KeyCode>>,
mut query: Query<&mut Transform, With<Camera>>,
) {
// println!("camera");
for mut transform in query.iter_mut() {
// print!("-");
let mut direction = Vec3::ZERO;
let scale = transform.scale.x;
if keyboard_input.pressed(KeyCode::A) {
direction -= Vec3::new(1.0, 0.0, 0.0);
}
if keyboard_input.pressed(KeyCode::D) {
direction += Vec3::new(1.0, 0.0, 0.0);
}
if keyboard_input.pressed(KeyCode::W) {
direction += Vec3::new(0.0, 1.0, 0.0);
}
if keyboard_input.pressed(KeyCode::S) {
direction -= Vec3::new(0.0, 1.0, 0.0);
}
if keyboard_input.pressed(KeyCode::Z) {
let scale = scale + 0.1;
transform.scale = Vec3::splat(scale);
}
if keyboard_input.pressed(KeyCode::X) {
let scale = scale - 0.1;
transform.scale = Vec3::splat(scale);
}
if transform.scale.x < 1.0 {
transform.scale = Vec3::splat(1.0)
}
transform.translation += time.delta_seconds() * direction * 500.;
}
}
// parallaxing
pub fn parallax(mut query: Query<(&mut Transform, &Layer)>) {
println!("parallax");
for (mut _transform, layer) in query.iter_mut() {
print!(
"layer_id {:?}, map_id {:?}",
layer.settings.layer_id, layer.settings.map_id
);
}
}
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