diff --git a/Cargo.toml b/Cargo.toml index 7ab9e06f19eb1bf231971a63934f420a2f45a58c..ca91611876cc23ac096fc3e749aa40c810cc3931 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -7,4 +7,9 @@ edition = "2018" [dependencies] bevy = { version = "0.5.0", features = ["dynamic"] } +bevy_ecs_tilemap = { git = "https://github.com/StarArawn/bevy_ecs_tilemap", version = "0.4.0", features = ["tiled_map"]} +rand = "0.8.4" +env_logger = "0.8" +log = "0.4" + # bevy = { version = "0.5.0" } \ No newline at end of file diff --git a/README.md b/README.md index 345cd1b222c6506593ecad34d54189c1cd7ebe09..8fbd72029aee419768bf1741bcd01c01cda9e820 100644 --- a/README.md +++ b/README.md @@ -6,14 +6,27 @@ A small example of sprite animation. Tested under linux (arch) and win10. - Rust toolchain with nightly (for faster builds) +Tested mainly under win10. + ## Usage > cargo run --release +## Key dependencies +- [bevy](https://www.bevy.com/) +- [bevy_esc_tilemap](https://github.com/StarArawn/bevy_ecs_tilemap) + ## Assets -- [bevy](https://www.bevy.com/) - [Zombie sprite sheet](https://www.kenney.nl/assets/toon-characters-1) +- [Tiles](https://kenney.nl/assets/pixel-platformer) + +## Tools + +Tile map created with [tiled](https://www.mapeditor.org/) + +## Design + ## License diff --git a/assets/tiles_packed.png b/assets/tiles_packed.png new file mode 100644 index 0000000000000000000000000000000000000000..0da8986c64fcb474d0ec7c9662d813411b1db15a Binary files /dev/null and b/assets/tiles_packed.png differ diff --git a/assets/tmap.tmx b/assets/tmap.tmx new file mode 100644 index 0000000000000000000000000000000000000000..44f6ad9d2b48ea4ab7aaa5a4b0619cebbcb0f8ad --- /dev/null +++ b/assets/tmap.tmx @@ -0,0 +1,262 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.5" tiledversion="1.7.1" orientation="orthogonal" renderorder="right-down" width="60" height="60" tilewidth="18" tileheight="18" infinite="0" nextlayerid="5" nextobjectid="1"> + <tileset firstgid="1" name="tiles_packed" tilewidth="18" tileheight="18" tilecount="180" columns="20"> + <image source="tiles_packed.png" trans="000000" width="360" height="162"/> + </tileset> + <layer id="4" name="sky" width="60" height="60"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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version="1.5" tiledversion="1.7.1" name="tiles_packed" tilewidth="16" tileheight="16" tilecount="220" columns="22"> + <image source="tiles_packed.png" trans="000000" width="360" height="162"/> +</tileset> diff --git a/src/main.rs b/src/main.rs index 11e983a8e1ba4288a18ba23f3b78154a807f2b6d..ed11af351c67bc828bfc165588f902b538f1476f 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,11 +1,20 @@ #![allow(unused)] -use bevy::{core::FixedTimestep, prelude::*}; +use bevy::{ + core::FixedTimestep, + prelude::*, + render::{camera::Camera, texture::FilterMode}, +}; +use bevy_ecs_tilemap::{prelude::*, MapQuery}; use std::f32::consts::PI; const PLAYER_SHEET: &str = "character_zombie_sheet.png"; fn main() { + env_logger::Builder::from_default_env() + .filter_level(log::LevelFilter::Info) + .init(); + App::build() - .insert_resource(ClearColor(Color::rgb(0.04, 0.04, 0.04))) + .insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0))) .insert_resource(WindowDescriptor { title: "My Little Zombie".to_string(), width: 1920., @@ -15,16 +24,38 @@ fn main() { // resizable: false, ..Default::default() }) + .add_plugins(DefaultPlugins) + .add_plugin(TilemapPlugin) + .add_plugin(TiledMapPlugin) .add_startup_system(setup.system()) .add_system_set( SystemSet::new() .with_run_criteria(FixedTimestep::step(1.0 / 60.0)) - .with_system(player_movement.system()), + .with_system(player_movement.system()) + .with_system(camera.system()) + .with_system(parallax.system()), ) - .add_plugins(DefaultPlugins) + .add_system(set_texture_filters_to_nearest.system()) .run(); } +fn set_texture_filters_to_nearest( + mut texture_events: EventReader<AssetEvent<Texture>>, + mut textures: ResMut<Assets<Texture>>, +) { + // quick and dirty, run this for all textures anytime a texture is created. + for event in texture_events.iter() { + match event { + AssetEvent::Created { handle } => { + if let Some(mut texture) = textures.get_mut(handle) { + texture.sampler.min_filter = FilterMode::Nearest; + } + } + _ => (), + } + } +} + fn setup( mut commands: Commands, asset_server: Res<AssetServer>, @@ -34,8 +65,24 @@ fn setup( ) { let mut window = windows.get_primary_mut().unwrap(); commands.spawn_bundle(OrthographicCameraBundle::new_2d()); - let bottom = -window.height() / 2.0; + + // load the tile map + let handle: Handle<TiledMap> = asset_server.load("tmap.tmx"); + let map_entity = commands.spawn().id(); + commands.entity(map_entity).insert_bundle(TiledMapBundle { + tiled_map: handle, + map: Map::new(0u16, map_entity), + + transform: Transform { + translation: Vec3::new(0., bottom, 1.0), + scale: Vec3::new(4.0, 4.0, 1.0), + ..Default::default() + }, + + ..Default::default() + }); + let texture_handle = asset_server.load(PLAYER_SHEET); let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(96.0, 128.0), 9, 5); let atlas_handle = texture_atlases.add(texture_atlas); @@ -174,3 +221,60 @@ fn player_movement( transform.translation.x += dir; } } + +// A simple camera system for moving and zooming the camera. +pub fn camera( + time: Res<Time>, + keyboard_input: Res<Input<KeyCode>>, + mut query: Query<&mut Transform, With<Camera>>, +) { + // println!("camera"); + for mut transform in query.iter_mut() { + // print!("-"); + let mut direction = Vec3::ZERO; + let scale = transform.scale.x; + + if keyboard_input.pressed(KeyCode::A) { + direction -= Vec3::new(1.0, 0.0, 0.0); + } + + if keyboard_input.pressed(KeyCode::D) { + direction += Vec3::new(1.0, 0.0, 0.0); + } + + if keyboard_input.pressed(KeyCode::W) { + direction += Vec3::new(0.0, 1.0, 0.0); + } + + if keyboard_input.pressed(KeyCode::S) { + direction -= Vec3::new(0.0, 1.0, 0.0); + } + + if keyboard_input.pressed(KeyCode::Z) { + let scale = scale + 0.1; + transform.scale = Vec3::splat(scale); + } + + if keyboard_input.pressed(KeyCode::X) { + let scale = scale - 0.1; + transform.scale = Vec3::splat(scale); + } + + if transform.scale.x < 1.0 { + transform.scale = Vec3::splat(1.0) + } + + transform.translation += time.delta_seconds() * direction * 500.; + } +} + +// parallaxing +pub fn parallax(mut query: Query<(&mut Transform, &Layer)>) { + println!("parallax"); + for (mut _transform, layer) in query.iter_mut() { + print!( + "layer_id {:?}, map_id {:?}", + layer.settings.layer_id, layer.settings.map_id + ); + } +}