diff --git a/README.md b/README.md index 07e1b943da0d7db3b92d5749d3223bf406de6c07..c229fa82f41c9917092d7b75cfb15451f6836239 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,24 @@ -# gaming_mouse +# MOUSE +# Minimal Output User Signal Encoder +_Questions for Per:_ +1. What are the requirements for a 5? +2. Do you have to implement wireless functionality? +3. Individual LEDs or programmable LED strip? +4. How would one go about selectively turning LEDs on? The ones we've implemented in lab 1 were "indication leds". +5. Is the scroll wheel a component? If not, will we need to make the wheel ourselves? +6. Will a memory be necessary to implement or can the MCU store enough data? (regarding LED modes, user settings, etc) + +_**Intended features**_ +- USB powered: no need to reinvent the wheel for this **AMAZING** product! +- Scroll wheel "brake function" - One should be able to unlock the scroll wheel so it can spin freely and lock it with one and the same button. +- Button functionality built into the scroll wheel - One should be able to click the scroll wheel. +- additional buttons found on the mouse: +1. Mouse sensitivity buttons - one to increase sensitivity and one to reduce it, for maximum gaming **PERFORMANCE**. +2. forward/back buttons - two blank buttons for the user to bind (macros?). +3. LED mode button - Gives the ability to change the mode through the LED button. + + +- Programmable macros should be implemented in software. No dedicated extra button for macros needed. Make it possible to rebind forward/back for example. +- Different profiles can be stored on the mouse. Change profile through some combination of button presses. Indicate the profiles with the LEDs. +- Custom shell. 3D printed.