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Are We Embedded Yet
=====================
......@@ -161,12 +160,13 @@ Seminars
Finish assignment 3. Bring a USB mini cable, and/or your Cortex M dev board of choice. We will provide Nucleo 64s (STM32f401re/STM32f411re if you do not have a board.)
* Topic
Embedded programming in Rust.
Embedded programming in Rust. Check this [document](doc/Quickstart.md)
* xargo for building non-`std` (bare metal) systems
* [cortex-m-quickstart]
* [cortex-m]
* [bluepill/nucleo] crates
* `cortex-m-quickstart`, project template
* `cortex-m`, crate common to all Cortex-M devices
* `stm32f103xx` and `stm32f40x`, device crates
* `blue-pill` and `nucleo` board support crates
* Building and debugging your first application.
* Assignment
......
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# Quickstart: a template for Cortex-M development
## Abstraction layers
![Abstraction layers](/assets/cortex-m-layers.png)
- `cortex-m` is a crate that provides an API to use functionality common to all Cortex-M
microcontrollers.
- `stm32f30x` is a *device crate*. It provides an API to access the hardware of a device. This crate
is automatically generated from a [SVD file][svd] and provides a low level API to manipulate
registers.
[svd]: https://github.com/posborne/cmsis-svd/blob/master/data/STMicro/STM32F103xx.svd
- `f3` is a *board support crate*. It provides a higher level API (`Serial`, `I2C`, etc.) tailored
to a specific development board.
- `cortex-m-rt` is a minimal "runtime" that handles initialization of RAM and provides the default
exception handling behavior. It is also gives your program the required memory layout.
- `???` is a concurrency framework that we'll introduce in a later lecture.
## Dependencies for development
- `arm-none-eabi-binutils`, linker
- `arm-none-eabi-gdb`, debugger
- `openocd`, for flashing / debugging the device
- `xargo`, for compiling the `core` crate. Xargo is a Cargo wrapper -- it has the exact same UI.
Xargo takes care of building the `core` crate and linking it to your program / library.
- And other handy Cargo subcommands
### Linux
- Arch Linux
``` console
$ sudo pacman -Sy arm-none-eabi-{binutils,gdb} openocd
```
For hardware-association and pre-packaged UDEV-rules also install:
```
$ sudo pacman -S stlink
```
### macOS
``` console
$ brew cask install gcc-arm-embedded
$ brew install openocd
```
If the brew cask command doesn't work (Error: Unknown command: cask), then run `brew tap
Caskroom/tap` first and try again.
### Windows
Installers below
- [`arm-none-eabi` toolchain](https://launchpad.net/gcc-arm-embedded/5.0/5-2016-q3-update/+download/gcc-arm-none-eabi-5_4-2016q3-20160926-win32.exe)
- [OpenOCD](http://sysprogs.com/files/gnutoolchains/arm-eabi/openocd/OpenOCD-20170821.7z). Unzip to
your C (system) drive
## All
``` console
$ # we have to use the nightly channel for embedded development
$ rustup default nightly
$ cargo install cargo-clone xargo
```
> **NOTE** If the `cargo install` fails you may need to install `pkg-config`. In Arch this can be
> accomplished with the `pacman -S pkg-config` command.
## Demo
In the first part of the demo we'll use command line tools in the terminal then we'll transition to
the Visual Studio Code IDE. It's a good idea to get familiar with the command line tools. The IDE is
nice because it calls these tools with the right arguments for you but when things go south it pays
off to understand what the IDE is doing under the hood.
### Creating a new project
These steps will give you a minimal Cortex-M project. If you run into any problem running these
commands check out the [troubleshooting guide][troubleshoot].
[troubleshoot]: https://docs.rs/cortex-m-quickstart/0.2.1/cortex_m_quickstart/#troubleshooting
``` console
$ # fetch the Cargo project template
$ cargo clone cortex-m-quickstart
$ # rename it as you wish (remember this name! you'll use it later)
$ mv cortex-m-quickstart app
$ cd app
$ # Cargo.toml.orig has a nicer format so let's use that instead of the reformatted one
$ mv Cargo.toml{.orig,}
$ # update the crate name and author
$ $EDITOR Cargo.toml
$ cat Cargo.toml
[package]
authors = ["Jorge Aparicio <jorge@japaric.io>"]
name = "app"
version = "0.1.0"
[dependencies]
cortex-m = "0.3.0"
cortex-m-semihosting = "0.2.0"
[dependencies.cortex-m-rt]
features = ["abort-on-panic"]
version = "0.3.3"
[profile.release]
debug = true
lto = true
$ # we need to specify the memory layout of the device
$ $EDITOR memory.x
$ # for the blue-pill you should have
$ cat memory.x
MEMORY
{
/* NOTE K = KiBi = 1024 bytes */
FLASH : ORIGIN = 0x08000000, LENGTH = 64K
RAM : ORIGIN = 0x20000000, LENGTH = 20K
}
$ # for the NUCLEO-F401RE you should have
$ cat memory.x
{
/* NOTE K = KiBi = 1024 bytes */
FLASH : ORIGIN = 0x08000000, LENGTH = 512K
RAM : ORIGIN = 0x20000000, LENGTH = 96K
}
```
### Hello world
Let's start with the hello world example:
``` console
$ rm -rf src
$ mkdir src
$ cp examples/hello.rs src/main.rs
```
This is the hello world program. You can ignore the `INTERRUPTS` + `default_handler` part -- that's
a generic interrupt table that we'll remove later.
``` rust
#![feature(used)]
#![no_std]
extern crate cortex_m;
extern crate cortex_m_rt;
extern crate cortex_m_semihosting;
use core::fmt::Write;
use cortex_m::asm;
use cortex_m_semihosting::hio;
fn main() {
// get a handle to the *host* standard output
let mut stdout = hio::hstdout().unwrap();
// write "Hello, world!" to it
writeln!(stdout, "Hello, world!").unwrap();
}
// As we are not using interrupts, we just register a dummy catch all handler
#[link_section = ".vector_table.interrupts"]
#[used]
static INTERRUPTS: [extern "C" fn(); 240] = [default_handler; 240];
extern "C" fn default_handler() {
asm::bkpt();
}
```
The new thing here is the `#![no_std]` attribute. This indicates that this program will *not* link
to the `std`, standard, crate. Instead it will link to the `core` crate. The `core` crate is a
subset of the `std` crate that has no dependencies to OS mechanisms like threads, dynamic memory
allocation, sockets, etc. `core` provides the minimal amount of support to run Rust on a bare metal
system.
### Build and analyze
Let's build this:
``` console
$ # NOTE use `thumbv7m-none-eabi` for the blue-pill, and `thumbv7em-none-eabihf` for the nucleo
$ xargo build --target thumbv7m-none-eabi
```
> The `thumbv7m-none-eabi` target corresponds to the Cortex-M3 architecture. The
> `thumbv7em-none-eabihf` target corresponds to the Cortex-M4F architecture -- note the "F": this
> means that the architecture has hardware support for floating point operations).
This produces an unoptimized binary.
``` console
$ # mind the target name (use thumbv7em-none-eabihf for the nucleo)
$ arm-none-eabi-size target/thumbv7m-none-eabi/debug/app
text data bss dec hex filename
14596 0 0 14596 3904 target/thumbv7m-none-eabi/debug/app
```
Let's rebuild in release mode. To avoid repeating myself I'll create a `$TARGET` variable that
contains the name of the target.
``` console
$ TARGET=thumbv7m-none-eabi
$ xargo build --target $TARGET --release
```
Now the binary is much smaller.
``` console
$ arm-none-eabi-size target/$TARGET/release/app
text data bss dec hex filename
3646 0 0 3646 e3e target/thumbv7m-none-eabi/release/app
```
You can get a breakdown of the memory usage by passing the `-Ax` flag:
``` console
$ arm-none-eabi-size -Ax target/$TARGET/debug/app
section size addr
.vector_table 0x400 0x8000000
.text 0x27f8 0x8000400
.rodata 0xd0c 0x8002c00
.bss 0x0 0x20000000
.data 0x0 0x20000000
```
`.bss` and `.data` are statically allocated (`static`) variables; there are none in this program.
`.text` holds the program code. `.rodata` are constants, usually you'll find strings like our
"Hello, world!" in this section. `.vector_table` is a region of memory that holds the vector table.
> **Exercise** Do you remember the start address of the Flash memory and RAM? (hint: memory.x) Which
> sections are located in Flash memory? Which sections are located in RAM?
Another interesting thing to do here is to look at the disassembly of the program:
``` console
$ arm-none-eabi-objdump -CD target/$TARGET/release/app
Disassembly of section .vector_table:
08000000 <_svector_table>:
8000000: 20005000 andcs r5, r0, r0
08000004 <cortex_m_rt::RESET_VECTOR>:
8000004: 08000401 stmdaeq r0, {r0, sl}
08000008 <EXCEPTIONS>:
8000008: 08000639 stmdaeq r0, {r0, r3, r4, r5, r9, sl}
(..)
Disassembly of section .text:
08000400 <cortex_m_rt::reset_handler>:
8000400: b580 push {r7, lr}
8000402: 466f mov r7, sp
8000404: b088 sub sp, #32
8000406: f240 0000 movw r0, #0
800040a: f240 0100 movw r1, #0
800040e: f2c2 0000 movt r0, #8192 ; 0x2000
8000412: f2c2 0100 movt r1, #8192 ; 0x2000
8000416: 4281 cmp r1, r0
(..)
08000638 <BUS_FAULT>:
8000638: f3ef 8008 mrs r0, MSP
800063c: f7ff bffa b.w 8000634 <cortex_m_rt::default_handler>
(..)
Disassembly of section .rodata:
08000d44 <vtable.8>:
8000d44: 080004cb stmdaeq r0, {r0, r1, r3, r6, r7, sl}
8000d48: 00000004 andeq r0, r0, r4
8000d4c: 00000004 andeq r0, r0, r4
8000d50: 080005e9 stmdaeq r0, {r0, r3, r5, r6, r7, r8, sl}
(..)
```
> **Exercise** Compare the contents of the `.vector_table` linker section, see above (or look at
> your local output), to the diagram of the vector table in the [ARM documentation][vector_table].
> What are the values of the "Initial SP value", "Reset", "NMI", "Hard fault" entries according to
> the disassembly? What do these values mean? Investigate how these values are used in the boot
> process and the exception handling mechanism.
[vector_table]: https://developer.arm.com/docs/dui0552/latest/the-cortex-m3-processor/exception-model/vector-table
If you are curious about how the program ended with this particular memory layout look at the linker
scripts in the `target` directory -- these scripts instruct the linker where to place things.
``` console
$ # list of linker scripts
$ find target -name '*.x'
target/thumbv7m-none-eabi/release/build/app-4c6a87e0e5f739ae/out/memory.x
target/thumbv7m-none-eabi/release/build/cortex-m-rt-4f13cf879b7980df/out/link.x
```
You can also visualize the exact linker command `rustc` used to link the binary by running the
following command:
``` console
$ xargo rustc --target $TARGET --release -- -Z print-link-args
"arm-none-eabi-ld" "-L" (..)
```
### Flash and debug
To flash the program into the microcontroller we must first connect the device to our laptop. If you
are using a NUCLEO-F401RE you only to connect a USB cable. If you are using the blue-pill you'll
have to connect a external SWD programmer. The pinout of the blue-pill is shown below ;
you'll have to at least connect the GND, SWDIO and SWCLK pins. If you want to power the blue-pill
using the SWD programmer then also connect the 3V3 *or* the 5V pin.
![blue-pill pinout](http://wiki.stm32duino.com/images/a/ae/Bluepillpinout.gif)
Then we have to start OpenOCD. OpenOCD will connect to the SWD programmer (the NUCLEO-F401RE board
has a built-in one) and start a GDB server.
``` console
$ # for the blue-pill
$ openocd -f interface/stlink-v2.cfg -f target/stm32f1x.cfg
$ # for the NUCLE-F401RE
$ openocd -f interface/stlink-v2-1.cfg -f target/stm32f4x.cfg
```
> **NOTE(Linux)** If you get a permission error when running OpenOCD then you'll need to change the
> udev rules for the SWD programmer you are using. To do that create the following file at
> `/etc/udev/rules.d`.
>
> ``` console
> $ cat /etc/udev/rules.d/99-st-link.rules
> # ST-LINK v2
> SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="3748", MODE:="0666"
>
> # ST-LINK v2-1
> SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="374b", MODE:="0666"
>
> # NUCLEO-F401RE
> SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="374b", MODE:="0666"
> ```
>
> With that file in place call the command `sudo udevadm control --reload-rules`. Then unplug and
> re-plug your SWD programmer. That should fix the permission problem.
You should see some output like this:
``` console
Open On-Chip Debugger 0.10.0
Licensed under GNU GPL v2
For bug reports, read
http://openocd.org/doc/doxygen/bugs.html
Info : auto-selecting first available session transport "hla_swd". To override use 'transport select <transport>'.
Info : The selected transport took over low-level target control. The results might differ compared to plain JTAG/SWD
adapter speed: 2000 kHz
adapter_nsrst_delay: 100
none separate
Info : Unable to match requested speed 2000 kHz, using 1800 kHz
Info : Unable to match requested speed 2000 kHz, using 1800 kHz
Info : clock speed 1800 kHz
Info : STLINK v2 JTAG v27 API v2 SWIM v15 VID 0x0483 PID 0x374B
Info : using stlink api v2
Info : Target voltage: 3.268993
Info : stm32f4x.cpu: hardware has 6 breakpoints, 4 watchpoints
```
You should definitively get the last line -- maybe with some different numbers -- if you don't that
indicates a problem: it could be a connection problem, or you could have used the wrong
configuration file.
The program will block. That's OK. Leave it running.
Apart from the GDB server OpenOCD also starts a telnet server. You can connect to this server and
issue commands to the SWD programmer.
``` console
$ telnet localhost 4444
> # this is the telnet propmt
> # the following command will reset the microcontroller and halt the processor
> reset halt
adapter speed: 1800 kHz
target halted due to debug-request, current mode: Thread
xPSR: 0x01000000 pc: 0x08000188 msp: 0x20018000
> exit
```
The documentation of these commands is [here][openocd-commands].
[openocd-commands]: http://openocd.org/doc/html/General-Commands.html
With OpenOCD working now we can flash and debug the program using GDB.
``` console
$ # enable .gdbinit files
$ echo 'add-auto-load-safe-path /' >> ~/.gdbinit
$ arm-none-eabi-gdb target/$TARGET/debug/app
(gdb) # this is the GDB shell
```
The processor will be halted at the entry point. You can print the source code that the processor is
about to execute using the `list` command:
``` console
(gdb) # source code
(gdb) list
331 ///
332 /// This is the entry point of all programs
333 #[cfg(target_arch = "arm")]
334 #[link_section = ".reset_handler"]
335 unsafe extern "C" fn reset_handler() -> ! {
336 r0::zero_bss(&mut _sbss, &mut _ebss);
337 r0::init_data(&mut _sdata, &mut _edata, &_sidata);
338
339 match () {
340 #[cfg(not(has_fpu))]
```
And you can print the machine code that the processor is about to execute using the `disassemble`
command.
``` console
(gdb) disassemble
Dump of assembler code for function cortex_m_rt::reset_handler:
0x08000130 <+0>: push {r7, lr}
0x08000132 <+2>: mov r7, sp
0x08000134 <+4>: sub sp, #32
=> 0x08000136 <+6>: movw r0, #0
0x0800013a <+10>: movw r1, #0
0x0800013e <+14>: movt r0, #8192 ; 0x2000
0x08000142 <+18>: movt r1, #8192 ; 0x2000
```
We can skip to our program `main` by creating a breakpoint and then calling `continue`.
``` console
(gdb) break app::main
Breakpoint 1 at 0x800045c: file src/main.rs, line 18.
(gdb) continue
Continuing.
Note: automatically using hardware breakpoints for read-only addresses.
Breakpoint 1, app::main () at src/main.rs:18
18 let mut stdout = hio::hstdout().unwrap();
```
We are now in `main` we can execute each line of code in this function be repeatedly calling the
`next` command.
``` console
(gdb) next
19 writeln!(stdout, "Hello, world!").unwrap();
(gdb) next
20 }
```
After executing `writeln!` you should see "Hello, world!" printed *on the OpenOCD console*.
``` console
$ openocd -f interface/stlink-v2.cfg -f target/stm32f1x.cfg
(..)
Info : halted: PC: 0x08000aee
Hello, world!
Info : halted: PC: 0x0800049c
(..)
```
One more thing we can do here is to reset the microcontroller using the `monitor` command. `monitor`
will forward the command to the telnet server.
``` console
(gdb) monitor reset halt
target halted due to debug-request, current mode: Thread
xPSR: 0x01000000 pc: 0x08000400 msp: 0x20005000, semihosting
```
This is the same command we ran before from the `telnet` prompt.
Tip: You can get list of all the GDB commands by entering `help all` in the GDB prompt.
Note that semihosting is *very slow*. Each write operation takes *hundreds* of milliseconds; the
processor will be in a halted state for the duration of the write operation. Semihosting is nice
because it requires no extra wiring or stream but it's only appropriate for simple programs where
timing is not a concern.
### Device specific program
Let's replace that weird `INTERRUPTS` + `default_handler` with something proper. Change
`src/main.rs` to:
``` rust
#![no_std]
extern crate cortex_m_semihosting;
extern crate stm32f103xx; // heads up! use `stm32f40x` for the NUCLEO-401RE
use core::fmt::Write;
use cortex_m_semihosting::hio;
fn main() {
// get a handle to the *host* standard output
let mut stdout = hio::hstdout().unwrap();
// write "Hello, world!" to it
writeln!(stdout, "Hello, world!").unwrap();
}
```
What we have done here is replace the *generic* vector table with one tailored for the device we
are targeting. Note that `cortex-m-rt` is gone; that crate is now provided by the device crate.
Before we can compile this we have to tell Cargo where to get the device crate from. This info goes
in the Cargo.toml file:
``` console
$ $EDITOR Cargo.toml
$ cat Cargo.toml
# ..
# for the blue-pill (NOTE use this dependency or the other but not both)
[dependencies.stm32f103xx]
features = ["rt"] # this feature indicates that the device crate will provide the vector table
version = "0.7.5"
# for the blue-pill (NOTE use this dependency or the other but not both)
[dependencies.stm32f40x]
features = ["rt"] # see comment above
git = "https://gitlab.henriktjader.com/pln/STM32F40x"
# ..
```
You should now be able to compile the program again.
``` console
$ xargo build --target $TARGET --release
$ arm-none-eabi-size -Ax target/$TARGET/release/app
section size addr
.vector_table 0x130 0x8000000
.text 0x944 0x8000130
.rodata 0xfc 0x8000a74
.bss 0x0 0x20000000
.data 0x0 0x20000000
```
If you are careful observer you probably have noticed that the `.vector_table` is now smaller.
All the interrupts of a device are listed in the vector table and each device has a different number
of interrupts thus the size of the vector table will vary according to the device.
In the original program we were using a "generic" vector table that assumed that the device had 240
interrupts -- that's the maximum number of interrupts a device can have but devices usually have way
less interrupts.
### Bonus: setting a default target
So far we have always been calling Xargo with the `--target` flag. We can skip that by setting a
default target in `.cargo/config`.
``` console
$ cat >>.cargo/config <<EOF
[build]
target = "$TARGET"
EOF
```
Now you can build your program by simply calling `xargo build` or `xargo build --release`.
## Transitioning to Visual Code Studio
> **NOTE** Here I assume that you have already installed the [vscode-rust] plugin.
[vscode-rust]: https://github.com/editor-rs/vscode-rust
First some cleanup:
- Terminate any open GDB clients connected to the OpenOCD GDB server.
- Remove, or rename, the local `.gdbinit` file.
Now open the `app` folder with VSCode.
``` console
$ code .
```
### Formatting
You can enable format on save by adding `"editor.formatOnSave": true` to the User settings which you
can open hitting `Ctrl + ,`
### Build task
You make the build task work with Cortex-M projects you'll have to tweak the default build task.
Pick from the menu: `Tasks > Configure Tasks...` then pick `Rust: cargo build`. In `tasks.json`
write:
``` js
{
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"taskName": "xargo build",
"command": "xargo",
"args": [
"build"
],
"problemMatcher": [
"$rustc"
]
}
]
}
```
Now pick from the menu: `Tasks > Configure Default Build Task...` and pick `xargo build`.
Now you should be able to build your project by picking `Tasks > Run Build Task...` from the menu or
by hitting the shorcut `Ctrl + Shift + B`.
![Build task](/assets/vscode-build.png)
### Debugging
You'll need to configure Native Debug to work with embedded projects. Pick `Debug > Open
Configurations` from the menu, pick `GDB` from the drop down menu and then write this into
`launch.json`.
``` js
{
"configurations": [
{
"autorun": [
"monitor arm semihosting enable",
"load",
"break app::main" // Heads up: crate name
],
"cwd": "${workspaceRoot}",
"gdbpath": "arm-none-eabi-gdb",
"executable": "./target/thumbv7m-none-eabi/debug/app", // Heads up: target name
"name": "Debug",
"remote": true,
"request": "attach",
"target": ":3333",
"type": "gdb"
}
],
"version": "0.2.0"
}
```
Now you should be able to debug your program by pressing `F5`. Note that (a) you have to build the
program first (e.g. by pressing `Ctrl + Shift + B`) and that (b) the debugger will execute your
program right after flashing the device so you'll always need at least one breakpoint.
![Debug session](/assets/vscode-debug.png)
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